Using incentives to encourage students to stay interested in educational pursuits is not a new idea. However, the incorporation of game mechanics, incentive systems, and other ideas borrowed from the game world to create a game-layer on top of existing educational systems is revolutionary, and many educators, students, and entrepreneurs are taking notice.
Gamification of education can help students be more motivated and engaged, and can make it easier to remember what they’ve learned. What teacher wouldn’t love that? Enthusiastic teachers from K-12 all the way up into college have started using game-based learning techniques in their classrooms, and there are loads of learning opportunities online for students who prefer a game-like experience. Many companies are working on gamification platforms to make it easier to implement incentive programs and game mechanics in classrooms, online courses, and even in employee training and career development settings. This categorized and filtered list shows you the best of the best in gamified education info, in no particular order.
These sites have some of the most insightful information and best ideas about how to use gamification to significantly improve education for everyone.
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Gamification Corp.
Gamification Corp is a premier site for anything related to gamification and its application in education. The site has great education guides, a database and wiki page, and even a buyer’s guide to help trouble shoot any questionable products.
They’re on Twitter!: @gamificationco
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The Education Arcade
The Education Arcade is an initiative of the Massachusetts Institute of Technology and has material for educators to produce more effective teaching methods. The site also has news and commentary on contemporary education developments. Content on the site is designed for teachers of grade 5-12.
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Gamifeye
Gamifeye posts useful information and commentary on a number of issues in gamification and the various contexts it can prove useful, namely education. For teachers, this site is very useful because it’s loaded with advice for incorporating gamification into the classroom.
They’re on Twitter!: @gamifeye
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GameSalad
GameSalad is a game design education program that is simple enough to master quickly, but complex enough to still create highly customizable material and games. Once teachers have used this, it’s easy to teach children to create their own games.
They’re on Twitter!: @gamesalad
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Games and Learning Alliance
GALA, or the Games and Learning Alliance, blogs on serious developments in gamification and the intersection of games and education. They invite many people to submit papers commenting on gamification’s impact on behaviors.
They’re on Twitter!: @gameandlearning
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BunchBall
BunchBall’s piece, Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior details the use of gamification in the context of a business setting. The guide has information on gamification basics, why it’s useful, and advice on practical business application.
They’re on Twitter!: @Bunchball
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Father Geek
Father Geek’s site posts interesting thoughts on how to be a better parent through games and gamifying education. The site has great recommendations, a list of approved products.
They’re on Twitter!: @thefathergeek
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Karl M. Kapp
Karl M. Kapp is an instructional design professional who works with a number of technologies to find the best ways to improve how people learn. Posts on his site usually highlight specific elements of gamification and its practical application.
They’re on Twitter!: @kkapp
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mrmatera.com musings
mrmatera.com musings looks at technology in the classroom and how a gamified classroom engages students while allowing them to learn better.
They’re on Twitter!: @mrmatera
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Gamification in Higher Education
This Gamification in Higher Education page on Scoop.it posts all the latest information concerning gamification and its benefits in the classroom. The posts each depict another element of how education and gamification intersect and in very beneficial way to students and teachers alike.
They’re on Twitter!: @kimbowa
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Teaching Happily Everafter
Teaching Happily Ever After has a great post on Gamification in the Classroom and it breaks down the benefits to the medium and emphasizes purpose, not just fun in the activities. Teachers should utilize this site for the best ways to optimize gamification.
They’re on Twitter!: @Ashly2499
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Anne Loehr & Associates-Developing Authentic & Transformational Leaders
Anne Loehr & Associates- Developing Authentic & Transformational Leaders has an informative page that details many teaching styles and gives some great perspective on the state of gamification in it. The post explains how from an educational standpoint, gamification is very effective, but it is also at uniting team members.
They’re on Twitter!: @anneloehr
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Gamelearn
Gamelearn understands the immense potential for improving educational standards through gamification and designs intuitive games to improve things such as time management and negotiation skills.
They’re on Twitter!: @Gamelearn
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eLearningMind
eLearning Mind custom designs and develops eLearning companies, governments and educational bodies. They have a unique approach and have developed corporate training and educational tool for companies such as ESPN, Sony and the World Bank.
They’re on Twitter!: @eLearningMind
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Daniel Millsap
Daniel Millsap’s blog has pretty incredible posts on really interesting ways that technology impacts us personally. His post on gamifying the classroom is a great crash-course on why it’s going to become even more important for education moving forward.
They’re on Twitter!: @danielmillsap
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Teched up Teacher
Teched up Teacher is the blog of a high school teacher in New Jersey who integrates technology into the classroom. The posts on the site go into detail as to the results of various things he’s tried with students and paints a picture of a teacher who ardently works to find more effective teaching methods for the sake of his students.
They’re on Twitter!: @TechedUpTeacher
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GamFed
The International Gamification Federation brings together individuals and companies who are working on gamifying the classroom and regarded gamification higher in education. It also functions as a useful way to connect with others who have the same goals concerning improving education.
They’re on Twitter!: @GamFed
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Examples of Gamification
Examples of Gamification blogs all the people and companies incorporating gamification into their educational curriculums. This is a go-to resource for those who want more information on the increasing prevalence of gamification in education, along with a good reference tool for advocating for it.
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TeachThought
TeachThought has objective materials for improving your teaching style and discusses gamification in the classroom, along with flipped classrooms and their benefits and drawbacks. Since they present both side of the story much more than other sites, it’s a must-read.
They’re on Twitter!: @teachthought
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Gaming and Education | Engagement in Learning
Gaming and Education | Engagement in Learning has all the latest information on games and their implementation in an education setting. Their depth on the concepts makes it much easier for teachers to understand why it’s going to be so crucial to engage students with this material in the future.
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Mind/Shift – Games
Mind/Shift – Games is focused on innovative concepts in education. From the flipped classroom to gamification, they are always discussing the most important issues in the field. Their site is dense with content that is incredibly thoughtful and gives some of the most worthwhile perspective on education’s most pressing issues.
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Virtual Candy
Virtual Candy discusses all the issues in gamification today and often comments on gamification in the news. It’s an interesting site since they pull articles from all over the internet, which has propelled it to being such a great source.
They’re on Twitter!: @scoopit
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Games & Learning
Games & Learning is a colorful site that compiles market research, analysis, and the latest reports on the gamification of education. Through illustrating the benefits, as well as obstacles faced, the site helps paint a realistic picture of what it will take to get games further integrated into technology.
They’re on Twitter!: @CooneyCenter
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Cooney Center
The primary mission of the Cooney Center is to develop new research and teaching methods through digital means through which to improve how children learn. Additionally, their blog has great commentary on how to get involved in eLearning and why gamification’s growth will only increase in coming years.
They’re on Twitter!: @CooneyCenter
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Gamification.org
Gamification.org has all the information just about anyone involved with games can use to see how games can be used to grab the attention of employees, students, and anyone else who plays them. The site also highlights the industries that games are appearing in, so it’s a great place to build a working knowledge of gamification.
They’re on Twitter!: @Gamification
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Upsidelearning
Upsidelearning’s blog has a wealth of posts on eLearning and why gamifying education might be the corner to turn for it to take off. The site also is useful for understanding various aspects of engaging individuals trying to be taught.
They’re on Twitter!: @UpsideLearning
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t|h|e Journal
t|h|e Journal’s selection of content on gamification posits useful news on how gamification is shaping the next breakthrough in education. The site’s useful for everyone from educators to game designers, the content on the site explains some the best ways to use gamification.
They’re on Twitter!: @THE_Journal
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EdGamer by edreach
EdGamers by edreach is a series that goes into the specifics of how games can prove very beneficial for educators. Each week a video is posted discussing developments in the news and elaborating on them in an engaging conversation format.
They’re on Twitter!: @EdReachUs
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Edugames Research
Edugames Research posts great content on educational video games from an instructional standpoint. Run by John Rice, a school district technology director in Texas, he’s focused on detailing what it’s like to incorporate various game elements into classes in his area. Posts touch on book reviews, various facets of gaming, and what we can expect to see in the future in education.
They’re on Twitter!: @EduGamRes
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ThoughtBox
ThoughtBox creates educational software that students and teachers will find useful due to their great approach to creating content. With teaching methods having grown fairly stagnant over the past few decades, technology is opening to door for innovation, which is how ThoughtBox is reengineering education through gamification.
They’re on Twitter!: @ThoughtBoxEd
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Serious Game Market
Serious Game Market scours the internet looking for the best “serious games”, or games with a defined purpose concerning education. Teachers and businesses alike can use the site to get an idea of what good games look like and how they operate.
They’re on Twitter!: @elianealhadeff
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Educational Gaming Reviews.com
Educational Gaming Reviews.com breaks down all the latest educational games and provides valuable commentary as to their educational value, while simultaneously reviewing the quality of the game overall. They categorize games by device they’re used on and even have a useful “Best Video Games” section.
They’re on Twitter!: @Edu_Game_Review
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Gamify for the Win
Gamify for the Win is an in-depth site highlighting research and news that shows how gamification is gaining popularity, but also the setbacks faced to get mass appeal. The site organizers also host a yearly symposium on gamification.
They’re on Twitter!: @gamifyforthewin
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Games in Education
Games in Education is a conference that covers the leading concepts of gamifying the classroom today. They understand the restraints teachers often face when trying to ensure students are learning while also implementing new teaching methods.
They’re on Twitter!: @gamesinedu
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Games4Learning
Run by a lecturer of computing, Games4Learning is a great site to see how the perception of games is changing as they’re more commonly applied to education. The site’s posts are some of the most thorough and useful for teachers to get an idea on how to use games in the classroom.
They’re on Twitter!: @drenton72
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edstuckinthecloud
edstuckinthecloud is a blog that details technology in education. Many of the posts touch on gamification, but emphasize that this is often not an exclusive form for improving education and must be combined with storytelling, eLearning, and other methods.
They’re on Twitter!: @MrJoshida
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Enterprise Gamification
Enterprise Gamification Consultancy caters to an interesting part of the market, namely those in business and education looking to improve results, be it job training or retaining learning material in the classroom. The site has an impressive amount of resources and detailed information to explain the benefits of gamifying the workplace or classroom.
They’re on Twitter!: @EGConsultancy
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Gamifying My Class
Gamifying My Class is run by a 6th grade language arts teacher and chronicles her journey to implement gamification into education. Aside from all the great posts commenting on both side of gamification, the blog also has an impressive section of resources for teachers looking to get started.
They’re on Twitter!: @malvarezclasses
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GAMEPROF
GAMEPROF is the blog of Joey Lee, a professor at Columbia University who studies gamification in the classroom and its benefits. The blog is great because of the interesting posts that explain why gamification has a future and its popularity will continue to grow.
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Sealund
Sealund looks at interactivity with technology and how its effectiveness will translate to education. Posts often discuss game-based assessments and simulations, while also looking at emerging trends in gamification.
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Gamify The Classroom
Gamify The Classroom details the early days of video games and how gamification will greatly help with math skill in students. The posts also explain how society has increasingly moved to being based on recognition and rewards, which will only continue to attribute to the success of gamification.
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GamingBetter
GamingBetter is run by two Georgetown students who are researching the affectivity of games and attempt to understand to what extent these games impact our lives. Posts are impressively thorough, from citation to content.
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Badgeville
Badgeville studies effective methods of marketing and highlights various solutions, including gamification and why it is proving so beneficial in today’s educational and marketing environments.
They’re on Twitter!: @badgeville
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Ray Chambers
Ray Chambers works at Uppingham Community College as an ICT Teacher/Lead Practitioner where he’s worked to incorporate the Microsoft Kinect, a motion sensor device, into the classroom for very useful educational purposes that push gamification and interaction.
They’re on Twitter!: @Lanky_Boi_Ray
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3D GameLAB
3D GameLAB goes step-by-step through the process of gamification and why it’s proving to be so beneficial in today’s education realm. For those unfamiliar with gamification, this page is highly recommended to get you started.
They’re on Twitter!: @3dgamelab
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ClassTools.net
ClassTools.net has an impressive amount of tools for creating games and other ways to grab students’ attention. The site also has interesting games that can prove to be fun while maintaining an educational focus.
They’re on Twitter!: @classtools
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Studica Blog
Studica Blog implements gamification through innovative welding simulation tools, such as The teachWELD. Understanding the inherent value of simulation and gamification is important today because it’s going to take a large place of curriculums looking to prepare students for situations more likely to occur in the real world.
They’re on Twitter!: @STUDICAcom
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Unity 3D
Unity 3D has a blog that is full of useful information relating to technology and how it can be best applied to education today. With at least one daily post, you can always depend on the latest developments in the field with inquisitive commentary.
They’re on Twitter!: @unity3d
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Robots Lab
Robots Lab has content tailored specifically to the cause of gamification in the classroom and why it’s so beneficial to students. They also cite useful supplementary readings to check out.
They’re on Twitter!: @TheRobotsLAB
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Games and Playable Media
Games and Playable Media is an initiative within UC Santa Cruz and teaches students about game design, but they often teach their own educational games. The site also details the university’s bachelors and masters programs in game design and computer science.
They’re on Twitter!: @playableUCSC
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Arcademics
Arcademics has education games designed for students and the proceeds benefit the Boys & Girls Clubs of America. The games are among some of the most cutting edge in terms of their ability to grab the attention of the user.
They’re on Twitter!: @Arcademics
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Fun Times Educational Games Inc.
Fun Times Educational Games Inc. helps students struggling or starting to learn multiplication and provides engaging tools for ensuring the information sticks. Gamification has largely turned an important corner with some of the latest devices to hit the market and now it’s possible to improve multiplication skills from and iPad as well.
They’re on Twitter!: @FunTimesGames
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TropicMind
TropicMind is an eLearning game that educators and parents alike can use to teach children in ways that are fun and engaging. The game is very colorful and covers topics ranging in difficulty to always keep children learning.
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Superfunner
Superfunner emphasizes the benefits of gamifying the learning process and promoting it as a means to reinforce retention and keep students focused. Their crowd funding campaign attempts to gain more capital and further gamification in classrooms.
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Mind Space
MindSpace is implementing gamification into marketing and showing how the results can be impressive and their effects wide on grabbing viewers’ attention. It’s a useful site to learn how to work with gamification.
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Makmian
Makmian makes fun and simple games for children that promote problem-solving skills. The site is incredibly straightforward, which makes it very useful to younger children and those just starting out in gamification.
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ForAllBadges
ForAllBadges develops awesome badges that act as rewards for students throughout their academic career. By promoting incentive through these eye-catching digital badges, they’ve seen a good amount of success with making sure students do work and understand material better.
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GAME ON lab!
GAME ON lab! is a site that teachers, HR representatives, and innovators to learn how gamification can drastically improve workflow. The site’s engaging look, along with easy-to-understand information make it very worthwhile.
They’re on Twitter!: @gamkt
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Knewton – Gamification of Education Infographic
Knewton’s gamification of education infographic is an incredibly informative visualization that presents all the need-to-know information about gamification. It is no surprise that the infographic is so informative, since Knewton’s primary product, a platform for personalization of learning systems, is all about the integration of technology and education.
They’re on Twitter!: @Knewton
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instituteofplay
Institute of Play focuses on developing innovative new ways to implement teaching methods in the 21st century. What makes the site so captivating is their wide-ranging content and ability to design an extensive amount of new material, such as SimCityEDU Games, GlassLab, MobileQuest.
They’re on Twitter!: @instituteofplay
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Gamify
Gamify created a Gamification Platform that helps boost engagement through rewards, simulation, interactive game mechanics, and more. While the primary purpose of the site is to make gamification tools for casinos, much of the information can be applied to education.
They’re on Twitter!: @Gamify
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Entertainment Software Association-Games: Improving Education
Entertainment Software Association- Games: Improving Education emphasizes the benefits of educational games and how we can apply those into classrooms effectively. The page explains research and emerging trends to expect in the future.
They’re on Twitter!: @RichatESA
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iLearnWith
iLearnWith is an educational app geared toward children in preschool and kindergarten. The app covers basic material that helps to cultivate these ideas within a child’s head and even has a progress tracker.
They’re on Twitter!: @ilearnwith
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Bogost.com
Ian Bogost’s website explains his involvement with video games and his views how they can properly be applied to education today. As someone who makes video games for a living, Ian has a very different perspective from those who are approaching video games for the first time just for education.
They’re on Twitter!: @ibogost
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LevelEleven
LevelEleven adds gamification elements to employee productivity, which helps foster a fun and engaging environment for driving sales and retaining focus. Their site details the product and how you can incentivize anything.
They’re on Twitter!: @levelelev
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Raptivity
Raptivity helps teachers reach students better by working with instructional designers and course developers to create engaging new learning situations. It’s also not merely limited to games – they also create simulations, brainteasers, interactive diagrams, and more.
They’re on Twitter!: @Raptivity
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Axonify Inc.
Axonify studies knowledge retention and uses elements of gamification to further our ability to hold on to the information we learn. The site has interesting webinars and resources to stay at the forefront of education and gamification.
They’re on Twitter!: @Axonify
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NeuroNet Learning
NeuroNet Learning’s post on how Educational Video Games Enhance Children’s Motivation is a great read for understanding how and why gamification has been successful. The post is supplemented with great research information that any teacher will enjoy reading.
They’re on Twitter!: @neuronet
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Librarygame
Librarygame makes going to the library more fun and engaging for patrons. The site helps bring individuals back into the library on a regular basis, while also promoting reading on a more regular basis.
They’re on Twitter!: @librarygame
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Prezi
Prezi’s guide on Pointers for Gamifying the Classroom gives the backstory to gamification and how to move forward and use it in very productive ways. The interactive info graphic gives very useful information to teachers looking to grab students’ attention in a new way.
They’re on Twitter!: @prezi
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Sporcle
Sporcle has “mentally stimulating diversions” and give students a place to have fun, while still teaching them plenty of new material. Additionally, when you feel like you’ve mastered a particular subject, you can create your own quizzes and share them with others.
They’re on Twitter!: @sporcle
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EmergingEdTech
EmergingEdTech blogs on the latest developments in the field and makes a great news source for reading up on gamification and compile useful classroom resources. Posts have great commentary on the benefits of gamification and why it’s used in the classroom is certainly inevitable moving forward.
They’re on Twitter!: @EmergingEdTech
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Edtech Magazine
Edtech Magazine discusses how colleges are beginning to catch onto the gamification wave in the context of higher education. In an effort to improve retention rates and graduation efforts, they’re working to make rewards a more integral part of receiving an education.
They’re on Twitter!: @EdTech_HigherEd
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Openlearning
Openlearning has a course on gamification and its benefits in a variety of contexts. The interesting commentary they provide is what makes the site so worthwhile, as they detail gamification in education as catered to those with developmental disabilities and even professional application.
They’re on Twitter!: @openlrning
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Bottom-Line Performance – Game Based Learning Blog
Bottom-Line Performance is all about eLearning and how to best administer methods for improving the educational environment for everyone involved. Their article on the benefits of game-based learning and why it works will make it easier for just about anything to implement games into education.
They’re on Twitter!: @BLPindy
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Edtechclassroom
Edtechclassroom’s post, “How Gamification Changed Everything” details how emerging technologies are making education more captivating through adding mechanics of games. This post mostly highlights what exactly gamification is and why it will be integral to emerging generations of learners.
They’re on Twitter!: @EdtechClassroom
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PBS Kids
PBS Kids is a fully functional gamified learning site. Children can come to the site and learn an impressive amount of information, all while having fun playing these interactive games. Teachers can use this site to see what sorts of things engage children.
They’re on Twitter!: @PBS
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The Gamification Guide for Teachers by eLearning Industry
The Gamification Guide for Teachers by eLearning Industry should be one of the first places explored by educators when attempting to look for contemporary solutions to improving the classroom. The page even has a useful step-by-step section on how to gamify your own classroom.
They’re on Twitter!: @elearnindustry
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Amplify.
Amplify helps teachers created catered learning experiences for students and incorporate educational learning games into the classroom. Their site has great tips on assessment and improving curriculums.
They’re on Twitter!: @amplify
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EdTechReview – Game Based Learning in Education – Free Report
EdTechReview – Game Based Learning in Education is a collaborative report that explains the effectiveness of this teaching using games. The report even includes 40 games and resources to read through and allow teachers to find the ones best for their students.
They’re on Twitter!: @etr_in
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JumpStart
JumpStart has long been renowned as the pioneer in educational games and set very high standards for how to apply games to education. The blog highlights some games being released and what specifically they teach.
They’re on Twitter!: @JumpStart3D
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Dhoozy
Dhoozy’s post on using gamification in a blended classroom accurately depicts the current state of education and why grabbing students’ attention is going to usher in a new age of learning. Within the post there are countless links to sites, many of which can significantly help teachers implement games in learning.
They’re on Twitter!: @eDhoozy
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GamesBeat
GamesBeat from VentureBeat hosts the latest developments in games, pertaining to education and non-education-based material. Nonetheless, it’s great to get perspective on what successful engagement tactics look like for designing games.
They’re on Twitter!: @GamesBeat
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Triple Pundit
Triple Pundit wrote an interesting article on “Green Gamification” and if the payoff is large enough for people to buy into it. It basically revolves around the notion that by turning environmentalism into a game, more people will care about conservation efforts.
They’re on Twitter!: @triplepundit
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TeachersWithApps
TeachersWithApps is a fantastic site that shows how we can use technology, namely touch screen phones, to implement gamification and improve educational models. TeachersWithApps breaks down such a large number of apps, it is definitely a site to check out to find some good apps for the classroom.
They’re on Twitter!: @TeachersApps
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BigDoor
BigDoor has helped implement gamification into aspects of some of the leading companies in the world to astounding results. As gamification becomes more prevalent in teaching methods, BigDoor’s role in helping education institutions will only increase.
They’re on Twitter!: @bigdoor
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Graphite
Graphite has all the educational games a teacher, parent, or student could want, along with useful breakdowns of all the different game types, ages, and more. A notable feature is the site’s “learning rating”, which underlines how much of an activity educates students versus just being a game.
They’re on Twitter!: @Graphite
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Classroom Aid-Gamifying Blog
Classroom Aid’s Gamifying Blog has all the most integral tips for improving the effectiveness of games in education, along with commentary pertaining to its implementation. They focus more on higher education and what we can expect gamification to tackle in the future.
They’re on Twitter!: @ClassroomAidInc
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Youtopia
Youtopia is focused on engagement and enables schools, non-profits, and cultural organizations the structural ability to plan better engagement tactics for education, among other uses. By recording a student’s academic achievements and extracurriculars, users can identify strengths and help students in the best way possible.
They’re on Twitter!: @youtopia
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Game Nation
Game Nation combines theme park mechanics with video games to create a truly unique experience and foster a sense of community and teamwork among individuals in it. It’s very useful to those wanting to see how to implement gamification elements into real life.
They’re on Twitter!: @GameNationParks
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Vgalt
Vgalt focuses on integrating educational tools into video games, so that students may learn more efficiently. The site often posts interesting news stories discussing gamification, but also they provide invaluable commentary on the issues.
They’re on Twitter!: @brockdubbels
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Capsim
Capsim creates Capstone Business Simulation, a master’s program software that allows students to turn activities into games that are worthwhile and engaging. The company has numerous business simulations and this is in part because they’ve been seen to be much more effective with students’ ability to process the complex tasks required.
They’re on Twitter!: @CapsimU
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Octave Simulation Services Pvt. Ltd. – OcS
Octave Simulation Service Pvt. Ltd. – OcS creates simulations for complex industrial operations. The emergence of gamification and simulations has opened the door for improved education in the workplace as well, this time from an operational standpoint, which is how Octave Simulation Service is able to optimize results.
They’re on Twitter!: @octavesim
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ESL Games+
ESL Games+ helps those who are learning English as a second language through educational games that are much more efficient at connecting with students. With such an impressive array of games, students at any level of the English language can learn plenty of new information.
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The Knowledge Guru Blog
The Knowledge Guru Blog invites users to create their own learning games and has an impressive amount of customization to tailor content to whatever types of students you may be working with. The site’s use is very notable when you look at the “White Paper” section that connects certain game mechanics to the learning experience.
They’re on Twitter!: @thekguru
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Serious Games Society
The Serious Games Society understands the potential for video games to educate individuals and acts as a meeting place for companies, educational institutions, and individuals to cultivate ideas regarding gamification. Additionally, they do a significant amount in the research arena concerning education and gamification.
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Teacher Tech by Alice Keeler
Teacher Tech by Alice Keeler is a forward-thinking blog that shows how she applies her teaching skills and technology in useful ways for both her and students. The site is a go-to for teachers, especially those less experienced with technology. As a Google Certified Teacher, Alice knows the ins and outs of how to use technology to better reach students.
They’re on Twitter!: @alicekeeler
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Mathhombre
Mathhombre is designed specifically for teachers of all levels to come and find new information on teaching math. The section on games is very useful because it’s often seen that the gamification is very effective in teaching math. Teachers who have not previously used gamification in the classroom will benefit from all the material on the site the most.
They’re on Twitter!: @derekbruff
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IPAD 4 Schools
IPAD 4 Schools is run by the head of technology at a secondary school in New Zealand. Since technology is making games more accessible, iPads make a great starting point for gamifying the classroom, which is often what the blog discusses.
They’re on Twitter!: @iPadWells
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Educade
Educade lets teachers search through various educational games to tailor content and increase the effectiveness of lesson plans. Many parameters can be changed when searching and it’s a useful way to see other useful ways to incorporate gamification into the classroom.
They’re on Twitter!: @Educade
Gamification Blogs & Experts
Educators, gamers, game developers, and even parents and students are sharing their thoughts on gamification through blogs on the topic.
Game Platforms & Developers
Companies that bring game developers and educators together have a key opportunity to create brilliant, standardized platforms for introducing game-based learning into every educational style and setting.
General Ed. Innovation
Educational technology writers have been covering gamification since the very beginning, and game-based learning offers a prime opportunity for edtech companies to build new, exciting and innovative products that help students.




































































































